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Welcome to "Rigid Body Dynamics"

Rigid Body Dynamics is one of RealFlow's key features, but still a little underestimated, though its capability of interacting with fluids is a strong feature. The possibilities with rigid bodies are at least as versatile as with fluid dynamics. The new Character Environment Scripts from Next Limit are a powerful extension of the existing system. RF_magazine's “Rigid Body Dynamics” gives a coherent summary of the backgrounds and methods behind this mighty feature. Additionally, you'll get basic, but essential facts about forces, velocities, and other physical properties.

As always, RF_magazine starts with easy-to-follow examples, showing you basic concepts. With growing knowledge you'll be able to understand the more complex projects, covered in this issue. Problems aren't omitted, because they're a fundamental part of an artist's daily work. Only by knowing, how to avoid troubles, you can establish a smoother workflow.

Finally, I'm proud to introduce Carlos Pegar, lead programmer of RealFlow's Rigid Body Dynamics solver at Next Limit. Carlos kindly accounted for an article about the key features of RealImpact. You'll find infinitely useful tips and explanations. Don't miss this article, because you can't get closer to RealImpact's source, than getting educated by it's creators.

Get all you need for just 32.00 EUR (approx. 48.00 USD) incl. all taxes. Buy it now!

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