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There's a continous work in the fields of research and development to provide you with new techniques and high-quality training material for RealFlow. This page shows some of the results, to give you a look-out of what will come with future issues. Please understand that there're currently no binding release dates for the scenes.

Smoke Daemon

This example shows the creation of smoke-like vortices using a scripted daemon and a standard emitter.
See the video here
QuickTime 7.0 or higher, Soerensen 3 codec, 3.9 MB

Scheduled for late 2008 or early 2009

Foam Shader For Cinema 4D

This screenshot shows a foam rendering from Cinema 4D with a custom tailored volumetric shader. Even with smaller particle amounts, the shader can achieve satisfying results. The picture on the right consists of just 500,000 particles.
The render time was about three minutes per frame in 720p HDTV resolution (Mac G5 2x2 GHz, 4 GB RAM).

Attribute Maps (Speed, Pressure, Temperature etc.)

For certain effects and realistic fluid rendering it's often necessary to use RealFlow's attributes for textures and shaders. The picture on the right shows different velocities, represented by a map. White indicates higher velocities, while "slower" areas are rendered in blue shades. The example is from Cinema 4D, but the method is suited for all 3D applications.

Available as a free tutorial: Click here

Choppy Waves

Choppy waves have always been a highly requested feature of RF_magazine. With RealFlow 4, a new wave type has been introduced, making it possible to create these special ocean waves.

Available as a free tutorial: Click here